The Dynasty Cube
A collaborative, living draft league in which Teams draft through the history of Magic, culminating in a metagame shaped entirely by player choice.
Good. You're here.
Are you interested in playing through the entire history of Magic: The Gathering from its beginning?
Do you love Legacy-style games that continue to grow and evolve as a consequence of the actions you and your fellow players take?
Does the ominous horror of things beyond your comprehension creeping into this world bring you joy?
We have what you need. What you crave.
The Three Pillars
The Dynasty Cube combines a typical cube rotisserie draft with the long-term planning of a dynasty sports league and the ever-evolving, eldtrich horror of a community-driven 'e-splort' simulation.
Rotisserie Draft
Fantasy Sports
Evolving Format
The Awakening
In the BEGINNING, The Cube was a Celestial - a sentient, cosmological being. For millennia it consumed, silently, slowly but purposefully, until nothing remained of its home plane.
Further eon passed without consequence, The Cube lying dormant until, quite suddenly - something changed. The Dynasty Cube's Spark had ignited.
THE DYNASTY CUBE AWAKENS.
With this new power, The Cube was no longer confined to its own barren plane - it could reach its tendrils to neighboring planes and pull in all it could ever desire. Something else had changed however - all that it consumed, it could still sense. What it pulled in from these neighboring planes still gave The Cube power, but now they were within The Cube. Part of it.
THE LEAGUE IS FORMED.
At first, there was only chaos. The displaced inhabitants of these disparate planes were lost, aimless, hopeless - trapped within a Celestial with unfathomable, seemingly infinite power. In time, like found like, and factions were formed, representatives of their home planes desperate for an escape.
THE BLIND ETERNITIES SHIFT.
How The League Works
1. The Draft
Each round, each Team picks one card from the Draft Pool at a time, in reverse standings order from the previous Season. This repeats until each Team has constructed their Team Pool. Starting from Magic's earliest sets, The League drafts sequentially through history.
A custom built algorithm informs the prioritization of each card in the draft for each Team - users may manually adjust their Team's draft priority, but if they don't each Team will make intelligent draft selections based on the most powerful cards available in addition to what colors they have already drafted and what colors are still 'open'.
2. The Season
Each week, Teams will submit a deck from their drafted pools and play out matches to determine rankings, leading up to the Championship match. Teams collaborate on strategies, acquire undrafted cards from THE WIRE or Free Agent Pool, and trade cards and other resources with one another.
Upon completion of The Draft, a simple deck will be automatically generated for each Team and submitted as the default deck for the upcoming weekly matchup. Simulated matches are scheduled throughout Thursday - Tuesday. Additionally, members of each Team may coordinate 'Best-of-Three' PvP matches against their weekly opponent - these PvP matches are weighted double their simulated counterparts for determining weekly match outcomes and Season records.
3. The Off-Season
After the Championship, The Cube shifts. Older cards become harder to retain, and the next chronological Magic set is added the Draft Pool. The Teams then convene to vote on new rules, shaping the environment for the coming Season.
Any cards that went undrafted reduce in value, while cards that were drafted increase. Cards that remained unclaimed by any Team for multiple Seasons become 'Retired' and are removed from the available card pool entirely. The following Season, The League budget allowed for each Team is adjusted, but the most expensive cards become more costly to retain.
The Teams
Participants are separated into distinct factions. Together, Team members collaborate on draft strategies, evaluate trades, build their decks, and vote on the future rules of the league.
Alara Shards
"Why not both?"
Innistrad Creeps
"Graveyard, Gatekeep, Girlboss"
Kamigawa Ninja
"Omae wa mou shindeiru."
Ravnica Guildpact
"A Championship is won and lost before ever entering the battlefield"
Shadowmoor Mimics
"We are The Unexpected"
Tarkir Dragons
"No cost too great"
Theros Demigods
"The Fates will decide"
Zendikar Hedrons
"Good Vibes, No Escape"
Shape the League
The Dynasty Cube is more than just a draftβit's a living community. Whether you're strategizing with your Team members, negotiating trades with rivals, or voting on rules and mechanics that will shape the next era, your voice matters.
It's already here. There's no stopping it now.
Join the Discord server, find your faction, and leave your mark on the Cube.
Join the Discord